A collection of completely useless postings from your friendly Librarian, Damien Wang.

Tuesday, February 10, 2009

The Last Stand (game)



Recently, my colleagues & I were asked to explore the use of casual games to promote library programmes virally, and the spirit of the game was to spread the message of 'die die must go library', i.e. there's a strong compulsion to visit a library for our programmes or exhibitions.



Some of the inputs I received were a bit simple, and involved shelving books (which I'm not sure would even attract librarians) or playing space invaders (hard to make a link to what we are doing) or being a human cannonball (which could be OK, but lacks the compulsion bit).



One day, I came across a professional looking zombie-shooter game called The Last Stand 2, which is one of the highest rated in the zombie games network site, and I could understand why: apart from the mindless shooting & weapons switching, players also need to strategise how best to escape to the border within 40 game days, so they have to search the towns & cities for supplies to move on from city to city, plus allocate 12 hours of daylight between various tasks like repairing the barricades, looking for survivors to increase firepower (but will eat into supplies) and searching for better weapons.









































So if our mini-game can alternate between the mindless fun of arcade games and the part about going to libraries to look for stuff loosely tied to PX progs & exhibitions, it will be a more balanced game. I hope the vendor can pull off something like that. :-)

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